Common Brevity Pt. 1 | Brevity Word | Definition |
A2A | ||
BVR | ||
BANZAI | Execute launch-and-decide at DR | |
CEASE ENGAGEMENT | Drop tracks and prepare to engage other group | |
CHEAPSHOT | AMRAAM supported to maximum HPRF and snipped | |
COLD (direction) | Start the CAP leg away from threat | |
CLEARED | Request granted, no roles assumed | |
COMMIT(ED) | Direct/Intent to engage group | |
CRANK | Maneuver to maximize A/F-pole | |
DEFENSIVE | I am under attack or immediate danger | |
EXTEND (direction) | Gain separation to re-engage. | |
DROP(PING) | Cancel/Skip targeting of group | |
FADED | Lost radar contact | |
GIMBALS (BRAA) | My target is approaching limits of my scan area | |
GRANDSLAM | Successfully engaged group | |
HOT (direction) | Directive to recommit or start inbound CAP leg | |
HUSKY | AMRAAM at HPRF active | |
KILL | Successfully engaged target | |
MADDOG | Visual mode AIM-120 launch | |
MELD (group) | Fighters make sure both can see group on scope | |
MONITOR | Maintain SA on group | |
OUT (direction) | Directive to execute out/Executing out (5G Slice turn) | |
PITBULL | AMRAAM at MPRF active | |
SHORT SKATE | Execute launch-and-leave at MAR | |
SKATE | Execute launch-and-leave at DOR | |
SKIP IT | Cancel/Skip commit of group | |
SORT(ED) | Sort(ed) designated contact in group | |
SPLASH | Weapon hit | |
SPLIT | Depart formation to maintain radar contact | |
TARGET(ED) | Target(ed) designated group | |
TRASHED | Defeated incoming missile | |
WVR | ||
ANCHOR(ED) | In a turning fight, unable to exit | |
BLIND | Opposite of VISUAL | |
BLOW THROUGH | Do not enter turning fight with targets | |
BRACKET | Execute bracketing tactic | |
CLEARED | Request granted, no roles assumed | |
BUGOUT | Leave in specified direction. Sanitize area with radar. | |
DEFENSIVE | I am under attack or immediate danger | |
DEPLOY | Go to briefed WVR formation (usually WEZ-in-depth) | |
ENGAGED | I have assumed engaged fighter responsibilities | |
ENTRY/IN | Supporting fighter entering for shot of opportunity | |
NO JOY | Opposite of TALLY | |
PRESS | Take engaged fighter responsibilities | |
STATUS | Interrogative call for aircraft status (offensive, etc) | |
SWITCHED | Hostile fighter switching targets | |
TALLY | Visual contact on bogey/bandit/hostile | |
VISUAL | Visual contact on friendly | |
A2S | ||
ABORT | Cancel attack | |
CAPTURED | I see targets | |
COME OFF | Cancel your attack run/Do not drop ordnance | |
CONTACT | I see specified object/Sensor contact | |
DUCK | Go lower, increase speed | |
EYEBALL | Fighter with VID/TGP responsibility | |
LEAN | Directive call to avoid threats in a certain direction | |
MARK | Create a markpoint there | |
MILLER TIME | Last striker has delivered weapons | |
OCCUPIED | Ground targets present at steerpoint/prebriefed point | |
OFF (direction) | Attack completed/terminated, heading in direction | |
POP | Starting pop-up attack | |
SPLASH | Weapon impact | |
THUNDER | Weapon impact in 60 seconds | |
VACANT | Opposite of OCCUPIED | |
CAS | ||
General | ||
CONTINUE | Continue attack run, no clearance to release ordnance | |
CONTINUE DRY | Complete attack without releasing ordnance | |
CLEARED HOT | Cleared to release ordnance | |
IN | Starting final attack run | |
OFF (direction) | Attack completed/terminated, heading in direction | |
OFFSET | Stay left/right of line to target | |
WINGS LEVEL | Rolled out on final attack heading (Type I/II) | |
Laser | ||
CAPTURED | I see targets | |
CEASE LASER | Stop lasing target | |
CONTACT | I see specified object/Sensor contact | |
DEADEYE | Unable to lase | |
LASER ON | Directive call to turn laser on | |
LASING (code) | Response to LASER ON | |
SHIFT (direction) | Move laser | |
SPOT | I see the laser spot with LST | |
TEN SECONDS | Expect LASER ON in ten seconds | |
TERMINATE | Same as CEASE LASER | |
IR Pointer | ||
MATCH SPARKLE | Overlay IR Pointers | |
SHIFT (direction) | Move IR Pointer | |
SNAKE | Move IR Pointer in a zigzag pattern around target | |
SPARKLE | Activate IR Pointer | |
STEADY | Cancels SNAKE | |
STOP | Deactivate IR Pointer | |
SEAD | ||
ARIZONA | No ARM remaining | |
DOWN | Emitter silent (not necessarily destroyed) | |
SLAPSHOT | Reactive ARM shot as designated emitter | |
SNIPER | Prebriefed ARM area shot (PB mode) | |
WEAPONS | ||
AWAY | Misc. Air to Surface ordnance (GBU, CBU, Mk-x) | |
BRUISER | Air Launched Anti-ship Missile (Harpoon, Penguin) | |
FOX ONE | Semi-active Radar Homing (Sparrow) | |
FOX THREE | Active Radar Homing (AMRAAM, Meteor) | |
FOX TWO | Infrared Homing (Sidewinder, Python, IRIS-T) | |
GUNS | Gun or Cannon | |
LONG RIFLE | Long Range Air to Surface Missile (JASSM, SLAM-ER) | |
MAGNUM | Anti Radiation Missile (HARM, Shrike) | |
PIGS | Glide Weapons (SDB, JSOW) | |
RIFLE | Air to Surface Missile (Maverick, |
Common Brevity Pt. 2 | ||
ABORT | Cease action | |
ALPHA CHECK | Bearing and Range from point | |
ANGELS | Altitude in thousands of feet | |
AS FRAGGED | As briefed or planned | |
AUTHENTICATE | Request for authentication according to procedure | |
BENT | Broken or inoperative | |
BINGO | Minimum safe fuel for RTB | |
BLIND | Can't see friendly | |
BREAK | Maximum performance turn | |
BUDDY LOCK | Response to BUDDY SPIKE, when intentional | |
BUDDY SPIKE (your pos) | Being locked by friendly | |
BULLSEYE | Reference point | |
BUSTER | Military power (max thrust w/out AB) | |
CAP/CAPPING | Go to orbit at position/orbiting position | |
CHECK (Left/Right) | Turn specified amount of degrees left/right | |
CHERUBS | Altitude in hundreds of feet | |
COMMENCING | Leaving the IAF/FAF for ILS landing | |
CONS/CONNING | Enemy leaving contrails | |
CONTACT | I see specified object/Sensor contact | |
CRUISE | Return to contract speed (cancels BUSTER/GATE) | |
DATA | Stand by for datalink transmission | |
DECLARE | Request for AIC/GCI to identify group | |
DEFENDING | Defensive against SAM/AAA | |
DELOUSE | Detect trail contact and engage if necessary | |
DIRT | SAM radar in search mode | |
DOLLY | Link-4 | |
FEET WET/DRY | Over water/land. | |
FENCE IN/OUT | Configure for entering/exiting combat | |
FLASH _ | Activate system for ID (flares, AB, etc) | |
FLOW (heading) | Fly and maintain heading | |
GATE | Engage maximum afterburner | |
HEADS DOWN | I need to perform cockpit tasks/deconfliction switch | |
HOOK | In-place 180-degree turn | |
IN PLACE (direction) | Perform simultaneous turn | |
JINK | Fly erratically to defend against guns | |
KNOCK IT OFF | Cease maneuvering | |
LAME DUCK | Minor emergency state | |
LEAN | Directive call to avoid threats in a certain direction | |
LIGHTS ON/OFF | Exterior light setting | |
MUD | SAM radar in track mode | |
NAILS | Air radar in search mode | |
NAKED | No RWR indications | |
ORBIT | Hold at position | |
PADLOCKED | Cannot take eyes off what I am looking at | |
PITCH (direction) | Nose-high heading reversal | |
PLAYTIME | Time on station in hour+minutes | |
REFERENCE | Fly heading/to point | |
RESET | Return to briefed position/AO | |
RETROGRADE | Retreat | |
ROLEX (plus/minus) | Shift mission timings plus/minus in minutes | |
SADDLED | In formation | |
SET (speed/Mach) | Contract speed set to specified | |
SHACKLE | Cross paths to regain formation | |
SHOTGUN | Pre-briefed weapons state | |
SKOSH | No MRM remaining | |
SLICE (direction) | Nose-low heading reversal | |
SNAP | Immediate turn to heading | |
SOUR | Equipment not functioning correctly | |
SPIKE | Air radar in track mode | |
SPIN | Execute timing maneuver | |
SQUAWK | Transponder (eg. SQUAWK FOUR = activate mode 4) | |
SWEET | Opposite of SOUR | |
TUMBLEWEED | I have no SA, tell me something | |
WEAPONS | Active, Semi-active, IR +/-, gun, countermeasures | |
WHAT LUCK | Request results of task/obj | |
WHAT STATE | Ask for weapons state and fuel state | |
WHAT WEAPONS | Request for weapons state | |
WILCO | Will comply | |
WINCHESTER | Out of ordinance | |
YARDSTICK | A/A Tacan |
Common Brevity Pt. 3 |
Group | GROUP | Any number of contacts within 3 Nmi range |
AZIMUTH | Two groups separated laterally | |
BOX | Groups in square or offset square | |
DEEP | Descriptor of distance in range | |
CHAMPAGNE | Two groups, two in front, one behind | |
ECHELON | Two groups separated by a diagonal | |
HEAVY | Three or more individuals in the group | |
LADDER | Three or more groups separated by range | |
RANGE | Two groups separated by range | |
POP-UP | Sudden contact inside Desicion Range | |
VIC | Three groups, one in front, two behind | |
WALL | Three or more groups separated by azimuth | |
WIDE | Descriptor of distance in azimuth | |
WEIGHTED (direction) | Multiple groups offset in one direction | |
Inner Group | ||
ARM | Descriptor of a relative contact in a group (direction) | |
CONTAINER | Like BOX, but for ships instead of groups | |
LEAD TRAIL | Range separated inner group | |
LINE ABREAST | Azimuth separated inner group | |
NEAR FAR | Like LEAD TRAIL, but with a bit more separation | |
SIDE SIDE | Like LINE ABREAST with more separation | |
STACK | Altitude separated inne group | |
STINGER | Like CHAMPAGNE for inner group | |
SWEPT | Trail contact approximately 45 degrees behind lead | |
WEDGE | Like VIC, but for inner group | |
IFF | ||
INTERROGATE | Challenge IFF | |
PAINT(S) | Correct IFF response | |
SPADES | Incorrect IFF response | |
Aspect | ||
BEAM | Heading perpendicular to you | |
COLD | Heading directly away from you | |
FLANK | Heading approximately diagonal to you | |
HOT | Heading directly toward you |